Gaming Trends: Computer And Video Games

A computer or video game is an interactive digital computer game that entails interaction with a user-interface (keyboard, joystick, mouse, or touch screen) or other input devices to produce visual output on the screen. The output from the game is, obviously, the result of the actions and interaction of the user with the game program. Video games are increasingly popular among all age groups and demographics, even though the majority of children and teens playing video games are typically only able to attend or intermittently play within the home environment. It has been estimated that in the United States, there are approximately eight to ten million people who regularly play video games.


The earliest origins of video games can be traced back to the early 80s, when the “game programmer” craze swept the country. This craze resulted in the creation and release of dozens of popular computer video games that are still widely played and purchased today. The basic design of most video games includes a series of brightly colored blocks that are used to accumulate different virtual objects, such as cars, food, money, and power ups. These virtual objects are then used in order to score points and ultimately reach a goal or objective within the game. Throughout the history of video games, there have been several different types of formats for players to select their video games: cartridge, CD, andROM/Flash drive-based.

Advances in modern technology have allowed for the easy storage and playback of video gaming content. With the consistent advancements in broadband Internet services and the increasing popularity of online gaming communities, the future of gaming looks bright. For children and teenagers who enjoy spending time interacting, playing, and learning through video gaming, this future looks like a bright one indeed. All ages can easily access and participate in online gaming communities, and experts anticipate that this trend will continue to grow and expand in the coming years.